from XHealth Lab II (2019) - a design game

studio andnand is a futures thinking studio specialising in the design research, development and practice of design-/art- based futures thinking methods, usually related to health(care) and wellbeing. By definition, the futures contains uncertainty and possibilities and are just alternatives i.e. the futures. Where does preferable sit? That depends on who you ask. Workshops and playful constructs such as design games are ANDNAND's way to facilitate people from different backgrounds to explore preferable futures together on critical and strategic works. 

At the leading edge of expanding participation, ANDNAND is exploring practices to work in more-than-human ways through speculative design activities and artistic creations. 

Dystopia or utopia is not preferable. 

  Mapping Reflections (1999) 

For any given “problem” there are, of course, multiple ways of seeing it, which frames the way we choose to address or “solve” it. Quite often, the multiple ways and blurry boundaries get reduced to one axis (this or that - a dichotomy) or two axes (two “this or that” juxtaposed - a matrix). Sometimes it works, sometimes it doesn't. Linearity is great for simplifying things but to seek possibilities for what they are we need to get beyond linearity - especially in times of uncertainty. 


Stephanie Pau - founder of ANDNAND


Setting the stages for co-design of near and far futures:

miro snapshot - end of sprint.png

in Digital Spaces

Workshops, visually facilitated conversations and design games for serious and important issues, for 3-70 people online. 

Read an example of work (Belonging Care Repair) with our client Careful Industries)

 from a co-design sprint in 2020 


 from SensoryXD 

 - a wearables catwalk at GIANT Health Event 2017 

 model on photo: Stacey Dorling 

 garment on photo: Danielle Jordan 

 choreographer: Mariana Lucia Marquez 

 photographer: Maggie Wong 

 producer: Stephanie Pau 

>> more info here 


in Physical Spaces

Design games, unconventional conference tracks - making playful spaces for collective imaginations. The knowledge contribution is shared in the form of publications here and here

 from XHealth Lab II (2019) 

 - a design game 

Making of Imperfect Futures - Wellbeing and Ecology - Frame 1 (15).jpg

 from Making of Imperfect Futures - Wellbeing and Ecology (2021) - co-creating a collective design fiction; photographs of craft-works are creations and courtesy of the participants. 

in Hybrid Spaces

Embracing the global connectivity of online conferences and the richness of knowledge in physical places. Check out early traces of this work in its making here

Work with ANDNAND

Co-design workshop design and facilitation

Speculative design / participatory art project / commission

Methodologies on collective imagination / participatory design / futures thinking


Bring your own idea


Stephanie Pau

Participatory Speculative Designer

(work in progress title, if it doesn't make sense, let's talk)

Stephanie Pau holds a Master of Research (MRes) degree in Healthcare and Design from the Royal College of Art (2017-2019). She continues to explore collective imagination and futures thinking through practice as a participatory speculative designer and conceptual artist at ANDNAND. She is also an associate lecturer at Central Saint Martins, UAL. Her work on XHealth Lab, designing for healthcare in extreme environments, has been published in academic journals/conferences.


Prior to that she was a solution architect and had founded a health tech start-up, which adds up to about 15 years of deep dive into patterns of machine and human systems and business ecosystems. She also holds a Masters of Engineering (MEng) degree Electronics and Electrical Engineering with Management degree from Imperial College London (2004, 1st Hons). 


She created tangible things like software, prints and paintings. The focus of tangible creations is now on prints (as in printmaking), installations, abstract larp and design games.